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White day a labyrinth named school
White day a labyrinth named school





white day a labyrinth named school
  1. WHITE DAY A LABYRINTH NAMED SCHOOL SERIES
  2. WHITE DAY A LABYRINTH NAMED SCHOOL WINDOWS

White Day does nothing to this effect, and as a result, I spent most of the game fumbling through its levels desperately searching for the tiniest object I may have missed. Resident Evil provided cryptic poems and notes, while Silent Hill games would change camera angles to draw attention to specific points and have characters deliver hints through hypotheticals in their thoughts.

WHITE DAY A LABYRINTH NAMED SCHOOL SERIES

Notes found by the player that ought to give clues usually seem to be missing a step or two, leaving gaps in the logic of puzzles.Ĭlassic series like Resident Evil and Silent Hill have similar logic to their puzzles, but both of those series were adept at directing the player so they had sufficient context needed for a solution. Almost all of the major solutions in the game are nonsensical and frustrating, rarely giving players a hint where to look or go to progress. White Day‘s main issue is also its most significant component the solving of environmental puzzles. Unfortunately, the AI is far from the game’s biggest problem. The janitors are the main antagonists throughout the game, and they are a nuisance that constantly impeded my progress with some of the worst game A.I. In one late-game area, I became stuck in a single area for more than ten minutes while waiting for one of them to pass me by so I could progress through the level. The janitors are also incredibly slow-moving when searching, often leaving me trapped in one location for several minutes at a time during the rare moments where I actually fooled them. It is completely immersion breaking, and it’s a problem that persists through even the game’s easiest difficulties. There were several times that I would run away knowing that I had completely broken the enemy’s line of sight before hiding, only to have them randomly gravitate towards my hiding place when searching. In White Day, the enemies omnipotently hunt you down in such a mechanical fashion that it never feels like you’re really hidden it’s a game of luck more than anything. Good stealth in horror games relies on the enemies being believably intelligent in how they seek players out. Once they give chase, the chances of losing them are pretty slim unless you want to run across almost the entire game space.Įven if you do find a way to hide from them (the only fixed hiding place is in bathroom stalls, other than that you have to hide behind things like desks), they are such meticulous searchers that they will probably end up finding you anyway.

white day a labyrinth named school

WHITE DAY A LABYRINTH NAMED SCHOOL WINDOWS

On Normal difficulty, Janitors have a large line of sight, allowing them to see players through the abundance of windows that line most of the school’s halls. It’s also White Day‘s first great failing, as it plays like a rough draft of better games we’ve had since 2002. The stealth in White Day plays like a precursor to something like Amnesia players must avoid the janitors or risk death, and there is no combat to speak of. It’s an interesting setup that sadly doesn’t deliver what could have been an interesting allegory for the struggles of high school romance and the problems it can cause turns out to be little more than slight visual novel elements filled with uninspired characters, wrapped in monotonous gameplay. The gameplay from there revolves around avoiding the janitors and solving puzzles throughout the environment, broken up by visual novel-esque sequences where the player can make various choices when talking to the girls that will affect the ending.

white day a labyrinth named school

While sneaking into school one night he finds that he has been locked in with his crush and two other girls, as well as a duo of homicidal janitors and a few vengeful ghosts. White Day starts out simply enough, with a Korean high schooler looking to return his crush’s lost notebook, as well as give her a gift for White Day, Korea’s equivalent to Valentine’s Day. Sadly, while White Day: A Labyrinth Named School may have been influential when it first released, time has not been kind, leaving a game that is more of an exercise in frustration than terror. The obscure 2002 Korean horror game never got a proper western release, so when announced that it would finally be localized for modern consoles, I was absolutely elated. As a first person horror game in the vein of Amnesia and Outlast, White Day: A Labyrinth Named School has long occupied a similar space for me as Haunting Ground and Rule of Rose a classic horror game that many claim is one of the genre’s best but is hard to get a hold of. For years, I’ve wanted to get my hands on White Day.







White day a labyrinth named school